Nicolas Boyer

Software Developer

I am dedicated to building digital experiences for users across the world.

About

My name is Nicolas and I love programming and making pixel art. I'm a recent Computer Science Graduate from Concordia University. I've been programming games and other software mostly using Unity for around 5 years, though I've also gotten used to using GameMaker and am currently learning Unreal Engine 5. My favorite programming languages are C#, C++ and Python.

Experience

Sep 2025 - Dec 2025

Unity C# Developer - Université de Montréal

Contributed to the development of educational games in the laboratory of Dr. Neerusha Grokol. Programmed and Implemented UI elements, settings, gameplay elements, and localization using C# and Unity to ensure the game was accessible and enjoyable to play for all players.

Unity

C#

Git

Jan 2023 - Oct 2024

Event Coordinator and Treasurer - Concordia Game Development

Kept the organization's plans realistic and organized by making financial plans and budget proposals. Aided the game development community by acting as a mentor and supervisor during events.

Leadership

Teamwork

Organization

View Full Resume

Projects

bobabomba

Bobabomba

An arcade-style puzzle game about combining bubble tea toppings.

Unity

C#

Git

academic-master

Academic Master

A game where to play as a professor and must upgrade your lectures to make teaching more engaging for your students. This was made as an interactive game that could help professors by suggesting alternative forms of teaching to implement in class.

Unity

C#

Git

rainscene

3D Rain Scene

A simulation of a 3D scene with rain developed in C++ and OpenGL. The user can freely navigate the area and enable or disable rain.

OpenGL

C++

Docker

rpg

RPG Game Prototype

A prototype of an Action RPG game similar to Diablo. It has different weapons and enemy types, save state functionality, and cutscenes.

Unity

C#

Git

voidhaven

Void Haven

A bullet heaven game similar to Vampire Survivors where the player must consume color to level up and increase their arsenal of void weapons.

Unity

C#

Git

Pixel Art

rootoftheproblem

Root of the Problem

A visual novel with point and click gameplay sections.

Python

Renpy

Git

View Full Project Archive

Want to get in touch? Email me at nicolasbernardboyer@gmail.com and I will get back to you as soon as possible!