Nicolas Boyer

Software Developer

I am dedicated to building digital experiences for users across the world.

About

Hello! My name is Nicolas and I love programming and making pixel art. I'm a student at Concordia studying Computer Science. I've been programming games and other software mostly using Unity for around 5 years, though I've also gotten used to using GameMaker and am currently learning Unreal Engine 5. My favorite programming languages are C#, C++ and Python.

Experience

Jan 2023 - Oct 2024

Event Coordinator and Treasurer - Concordia Game Development

Kept the organization's plans realistic and organized by making financial plans and budget proposals. Aided the game development community by acting as a mentor and supervisor during events.

Leadership

Teamwork

Organization

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Projects

bobabomba

Bobabomba

An arcade-style puzzle game about combining bubble tea toppings.

Unity

C#

Git

academic-master

Academic Master

A game where to play as a professor and must upgrade your lectures to make teaching more engaging for your students. This was made as an interactive game that could help professors by suggesting alternative forms of teaching to implement in class.

Unity

C#

Git

rainscene

3D Rain Scene

A simulation of a 3D scene with rain developed in C++ and OpenGL. The user can freely navigate the area and enable or disable rain.

OpenGL

C++

Docker

View Full Project Archive

Want to get in touch? Email me at nicolasbernardboyer@gmail.com and I will get back to you as soon as possible!